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Unread 09-07-2011   #1
Craper
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Re: [Platformer] Trial of the Imps

I actually rather liked this game, even with some of the more ridiculous levels like the peanuts level. Wish there was more though, or at least felt like there was more.

Some of the sprite work was lacking in spots, but the transformation parts were alright. If as some others suggested, it wouldn't be a fade from screen to screen and instead something more fluid that'd be cool. Would have to make a special animated sprite for every different change though.

Oh, and if it were possible to have awsd controls for <^v> keys would be nice too. awsd feels more natural for some.

Last edited by Craper; 09-07-2011 at 11:38 PM.
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Unread 09-08-2011   #2
MissCapricorn
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Re: [Platformer] Trial of the Imps

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Originally Posted by Craper View Post
I actually rather liked this game, even with some of the more ridiculous levels like the peanuts level. Wish there was more though, or at least felt like there was more.

Some of the sprite work was lacking in spots, but the transformation parts were alright. If as some others suggested, it wouldn't be a fade from screen to screen and instead something more fluid that'd be cool. Would have to make a special animated sprite for every different change though.

Oh, and if it were possible to have awsd controls for <^v> keys would be nice too. awsd feels more natural for some.
Yes yes, already made the peanuts level easier, it will show next version!

I know the sprite work is lacking in some spots, and I agree. Many times I would struggle with an animation and re-do it 3 or 4 times before just using the best one of the bunch and having it call it 'good enough'. Character sprites and animations are just not my forte, but I plan to commission someone for my next game. The blinking black fades is so that the lacking sprites are slightly less noticeable.

Unfortunately I cannot add WASD either. It would take much MUCH more back coding then is worth it and would probably break various things.
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Unread 09-08-2011   #3
Craper
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Re: [Platformer] Trial of the Imps

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Yes yes, already made the peanuts level easier, it will show next version!

I know the sprite work is lacking in some spots, and I agree. Many times I would struggle with an animation and re-do it 3 or 4 times before just using the best one of the bunch and having it call it 'good enough'. Character sprites and animations are just not my forte, but I plan to commission someone for my next game. The blinking black fades is so that the lacking sprites are slightly less noticeable.

Unfortunately I cannot add WASD either. It would take much MUCH more back coding then is worth it and would probably break various things.
Wasn't saying I didn't like the peanut level. I got the hang of it rather quick actually, was quite an interesting and fun level.

Ah, well, I would offer some help as I've been playing around with spriting for a while. Would just need the original sprites.

Ah poo. I would think you could just implement a quick bit of coding in either as the over section, or at the beginning of levels, that sets up the awsd keys to equal the arrows. IE, a=<, w=^, etc. I am not sure what language this uses though, so I might sound like a jackass. Either way, still enjoy this alot.
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Unread 09-08-2011   #4
jolem
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Re: [Platformer] Trial of the Imps

I can't open it.
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Unread 09-08-2011   #5
MissCapricorn
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Re: [Platformer] Trial of the Imps

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I can't open it.
The .rar? You need WinRAR to do so.
http://www.rarlab.com/download.htm
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Unread 09-08-2011   #6
jolem
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Re: [Platformer] Trial of the Imps

I managed to open this using Winzip, so I should be fine for a while but I will use this one seeing as it looked like it was free. The game was challenging and fun, the only real problem I had with it is the milk it keeps pouring too fast and leaves very little room for a gap in the first jump. There's nothing wrong in the sewer one (unless it was one of the ones that was fixed) as it leaves ample time to go to the safe spots too. The penut one took a while to figure out, but it gets easier once you figure it out, I mean you were going for a trial and error gameplay anyway right? ^^

For fleshing out the sprites in the game overs, I think I know one person who is capable of doing that and his name is Unnoticeable person. He should be able to help you out there since he makes transformations using sprites. Here's his FA and DA page.
FA: http://www.furaffinity.net/user/unnoticeableperson/
DA: http://casetermk.deviantart.com/
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Unread 09-08-2011   #7
MissCapricorn
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Re: [Platformer] Trial of the Imps

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Originally Posted by jolem View Post
For fleshing out the sprites in the game overs, I think I know one person who is capable of doing that and his name is Unnoticeable person. He should be able to help you out there since he makes transformations using sprites. Here's his FA and DA page.
FA: http://www.furaffinity.net/user/unnoticeableperson/
DA: http://casetermk.deviantart.com/
That is who I plan to commission for the next time I make a game, if I am able to invest some money into it.
I don't want to ask him to edit already-made sprites though, seems like a waste of talent.
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