Quote:
Originally Posted by TB Tabby
The problem with these games is that the transformations are set up as things to be avoided. We WANT transformation, dammit!
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That's why I added the level select after finishing a level.
It was indeed to make finishing a level desirable so you could go back and see Transformations you avoided. The trill of avoiding changes, I feel, makes the result more ... impactful. That's just my opinion though.