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Unread 07-22-2012   #45
vincent_richter
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Re: Creating a process game

Quote:
Originally Posted by NMe View Post
Crap, I just found out that I overlooked a "Behavior" class to implement simple AI into the non-player-controlled sprites. Back to the drawing board.
I just hope the classes weren't so statically linked that the entire NPC/AI needs to be rewritten from scratch. I never understood that.

...then again, more hours programming equals more money from programming...
Can haz epiphany?
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