Re: Creating a process game
Quote:
Originally Posted by NMe
Crap, I just found out that I overlooked a "Behavior" class to implement simple AI into the non-player-controlled sprites. Back to the drawing board. 
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I just hope the classes weren't so statically linked that the entire NPC/AI needs to be rewritten from scratch. I never understood that.
...then again, more hours programming equals more money from programming...
Can haz epiphany?
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