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Unread 07-22-2012   #1
vincent_richter
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Re: Creating a process game

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Crap, I just found out that I overlooked a "Behavior" class to implement simple AI into the non-player-controlled sprites. Back to the drawing board.
I just hope the classes weren't so statically linked that the entire NPC/AI needs to be rewritten from scratch. I never understood that.

...then again, more hours programming equals more money from programming...
Can haz epiphany?
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Unread 07-22-2012   #2
NMe
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Re: Creating a process game

I was going to put their behaviors in the relevant Sprite classes, but that means I'd have to make one for flying sprite #1, and a different one for flying sprite #2 that looks differently. Now I'll just add in a Behavior object that tells the sprite how it will move so I can have identical sprites move differently or different sprites move in the same way. Will take me a bit longer than planned though.
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Unread 07-26-2012   #3
NMe
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Re: Creating a process game

Do you think it's allowed if I open a thread in the TF section pointing to this one while asking for artists? I think this forum isn't read by as many people, but I also know most forum owners don't like it when you cross-post messages.
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Unread 07-26-2012   #4
vincent_richter
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Re: Creating a process game

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Do you think it's allowed if I open a thread in the TF section pointing to this one while asking for artists? I think this forum isn't read by as many people, but I also know most forum owners don't like it when you cross-post messages.
You can always flag your own message for review, though I don't know how appreciative Lorekeep would actually be of gaming the system that way.
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