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#1 | |
ミンナニ ナイショダヨ
Join Date: Jul 2008
Location: St. Canard
Posts: 6,091
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Re: Creating a process game
Quote:
...then again, more hours programming equals more money from programming... Can haz epiphany? ![]()
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#2 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game
I was going to put their behaviors in the relevant Sprite classes, but that means I'd have to make one for flying sprite #1, and a different one for flying sprite #2 that looks differently. Now I'll just add in a Behavior object that tells the sprite how it will move so I can have identical sprites move differently or different sprites move in the same way.
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#3 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game
Do you think it's allowed if I open a thread in the TF section pointing to this one while asking for artists? I think this forum isn't read by as many people, but I also know most forum owners don't like it when you cross-post messages.
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#4 | |
ミンナニ ナイショダヨ
Join Date: Jul 2008
Location: St. Canard
Posts: 6,091
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Re: Creating a process game
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