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#229 |
More tsun than dere
Join Date: Jan 2009
Location: Pittsburgh
Posts: 191
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Downloading :3
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#230 | |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Quote:
Meanwhile, regarding the succubus end, there's a trick to getting past it. Stop obeying the witch ![]() |
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#231 | |
More tsun than dere
Join Date: Jan 2009
Location: Pittsburgh
Posts: 191
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Quote:
I'm pretty sure I got all the endings there, and not a one of them involved TF, despite there being three different monstergirl types there, except maybe the Lamia one, but it's just like "Oh she'll be made over into a Lamia", like an afterthought. So yeah, I found that to be REALLY disappointing :< My game just locked up on the submissive ending in the tower, so... Other than the bugs, I'm hoping there'll be some TFs in the tower, since there seem to be a lot of endings there. :< I mean, I really liked the first version because it had monstergirl TFs along with mind control, seduction, sexuality, etc. But from what I've played of this update so far, I have yet to see a single TF D: J-just giving feedback, don't bite my head off (?・ω・) Last edited by Keichan; 03-25-2009 at 01:13 PM. |
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#232 | |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
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#233 | |
I'm a Pirate, Dood!
Join Date: Sep 2006
Posts: 70
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Quote:
See I figured you had to stop obeying her, but it wouldn't let me go back downstairs, although now that I think about it, I never did try to remove the witch gear. |
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#234 | |
More tsun than dere
Join Date: Jan 2009
Location: Pittsburgh
Posts: 191
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Quote:
Also: ![]() Are there any endings that do work? (?・ω・) Last edited by Keichan; 03-25-2009 at 01:58 PM. |
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#235 | |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Quote:
Thanks for the screen shot though. That is... when is this? Unless I'm going absolutely crazy, I don't remember ever making Jess fall over at that spot, or in that ending. This is the "all wrong answers" ending, correct? And after or before you speak with Rosa? And that witch doesn't even need to be there. I'm beginning to suspect that some files *may* have been corrupted when transferring from my drive. |
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#236 | |
More tsun than dere
Join Date: Jan 2009
Location: Pittsburgh
Posts: 191
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Quote:
Also, if Rydia gets caught by the Lamia, the game fades to black, and you can't do anything, although strangely enough, you can open the menu... Also, I THOUGHT it was strange that Alicia was appearing in the borders :< I figured that was just a placeholder area to move her to between events, but... EDIT: Also, that "robot" part was... silly, to say the least :3c Last edited by Keichan; 03-25-2009 at 02:20 PM. |
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#237 | |
Process Fan
Join Date: Apr 2008
Posts: 32
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
It's really strange, since the game engine is included in the archive the only possible difference between your and our version are the RTP...
Anyway, the last crash occur just after: Quote:
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#238 | |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Quote:
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#239 |
More tsun than dere
Join Date: Jan 2009
Location: Pittsburgh
Posts: 191
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
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#240 | |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Quote:
Gaaaaaahhhhhhh.. ok... |
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