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Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Thrd - The Process Forum
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Old 08-15-2009   #8
rb9
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Quote:
Originally Posted by kalten77 View Post
I didn't think the spidergirl fight in and of itself was that annoying. The quakes(generally) come at intervals and the venom shot mostly forces you to be fast about moving. There *should* be more 'safe' spots where you can take a quake before moving on(currently those were only the corners that touched the wall), but that's the only thing I'd change about the boss mechanics itself.
I think somebody wants the good girl to win...

Quote:
Originally Posted by kalten77 View Post
(I do know there are doublequakes, just like catgirl Rosa likes to spam double or triple instances of magic spells, but I only had that happen once to me during the boss fight.)
Yeah. Unfortunately to have real-time in RM2K you need to use some sort of parallel process. And to 'randomize' it I have a variable spinning randomly between 1-2000 and if it hits like 2 values it will trigger one of those events. I may be able to add some form of timer that activates afterward... entirely possible.

But the randomness adds a fun bit of frustration, doesn't it .
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