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Unread 07-15-2012   #1
vincent_richter
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Re: Creating a process game

Quote:
Originally Posted by Revan.Prodigal.Knight
I do agree with Vincent on the idea of tailoring the puzzles to certain transformations or the player's current transformation, but we need to be careful to make sure that not all of them can be solved by Giantess/Shrinking transforms.
That seems simple enough to address though, at least in theory.

*complicated explanation follows, I can simplify if it helps anyone*
If the exemplar "jumping frog" puzzle were used, you could make that solvable by only making the frog ever jump at most to Y-1, where Y is both the vertical axis and a scaling axis that can set an instant death condition. The giantess transform, in this puzzle, could be set to any value Y or over, thus requiring the player to back up and try a different perspective. Plus, with a dynamic puzzle system, this puzzle could further be held back until the player receives the transform ability, or left in-play but unsolvable with the giantess ability.
*end of complicated explanation*

Really, it's all in the implementation; I was going to suggest Java for cross-platform compatibility, but I realize that that's an even bigger pain in the ass.

That being said... if you need anyone to handle text editing, grammar/spelling proofreading, or simply text flow... yo.
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Last edited by vincent_richter; 07-15-2012 at 12:22 AM.
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Unread 07-15-2012   #2
NMe
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Re: Creating a process game

I like your idea, Vincent. Sadly, it rules out some (but not all) of the main elements of a point and click adventure game, unless we somehow make you have to learn each new transformation by solving a puzzle. Stuff like finding ingredients for a potion or making a wand out of cardboard and a paperclip maybe. Heck, we could even make you need to use a particular transformation you already know in order to solve a puzzle that will give you a new one. I'm liking this idea more by the second.

As for the extra effort it would take on the coding end, I'm sure the difference with either the first or second idea I mentioned is negligible. And if it isn't, I'll consider it a nice challenge.

Revan: thanks for the offer. Should we manage to attract a couple of artists, I'm sure we can find something for you to help out on if you're still interested by then.

Vincent, about your proofreading offer: sounds like a plan. I'm confident my skills with the English language suffice in everyday life, but I'm not a native speaker and neither do I have a degree in English or writing in general, so when the time comes we might take you up on your offer.
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