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#133 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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I meant my last prime. And 49 isn't, actually, it's 7x7. 47 is, though.
And so are 2, 5, 11, 17, and 31, to be honest. Hmm, 21 feet? Will it be enough? I'll name the 2' when I hear who else has what. |
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#134 | |
Frequent Poster
Join Date: Jan 2006
Location: The city that rhymes with 'Fun'
Posts: 249
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Whoa, hang on, I think you need to check your math again.
Quote:
Now, back to business. Vixen next picks potion #2, she has a good feeling about that one. Last edited by SinisterTwin; 05-11-2007 at 05:28 AM. |
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#135 |
Resident Music Expert.
Join Date: Jun 2005
Location: The Marching band Field.
Posts: 325
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I'll go with 17, and hope for the best.
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Music is life, everything else are just minor detals. I just noticed that I wrote minor... Haha music joke. B# and E# walk into a bar, the barkeep says, "Sorry we don't serve minors here." Oh the whit. |
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#136 | |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Quote:
Anyh00, potion #2 is a good one, Vixens height is increased 30% to 14'8", Bonus: Shrink the player of your choice for 10%. Hodrod- Soy just drank #17, you'll need to pick again.
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#137 |
Resident Music Expert.
Join Date: Jun 2005
Location: The Marching band Field.
Posts: 325
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Do'h. Sorry about that. I'll go with number 33 then.
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Music is life, everything else are just minor detals. I just noticed that I wrote minor... Haha music joke. B# and E# walk into a bar, the barkeep says, "Sorry we don't serve minors here." Oh the whit. |
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#138 |
Guest
Posts: n/a
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While the whole game has been great to watch so far, you really might want to start forcing people to choose secondary targets with the potion. Or at least require an answer for targets before the end of the round. If every potion with a secondary effect can be aimed, and delayed until convenient, there's no randomness in how they effect the game.
Besides, the concept of someone hitting the smallest with a transfer when they expect a shrink curse is too amusing to pass up. |
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#139 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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It's a little late now, but that's a great idea.
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#140 | |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Doh, there were 2 shrink pots left in the game, and you hit the big one!
Potion #33 shrinks you 60% down to 3'!!". Then combined with the last tick of your curse, you hit 2'3". But you get to pick someone to share your fate with a 30% shrink. You're just a yo-yo in this game, constantly going up and down ![]() Quote:
Maybe in the next version there will be bonuses which the players dont know what they'll do, adding some randomness but still leaving them more control.
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deviantart.com/resiz3d Last edited by resiz3d; 05-11-2007 at 11:20 AM. |
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#141 |
Oops...she did it again.
Join Date: Feb 2007
Location: That little place in your head you don't know about.
Posts: 1,355
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Um...let's see.
I'll go with potion #16 this round. |
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#142 |
My shoes are untied, too!
Join Date: Feb 2006
Posts: 654
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>_>
<_< I so gotta get dips for the next round. This is too much fun. If there's any room left, of course... |
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#143 |
Guest
Posts: n/a
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I would like to join also. It seems like a long game though.
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#144 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Potion #16 is a 30% height increase to 5'2". Bonus effect.. Breast Reduction! But seeing as how you got Expansion last round the 2 effects cancel each other and you'll be going back to "normal".
Dantails, joeman, the list for #2 is full, I'll put on you the list for #3. Honestly, I did not expect the game to drag on this long, I figured someone would be at 50 or nearing it by now. There's 1 shrink potion left, 1 transfer, and 1-2 shrinks via potion bonuses, but the majority ought to get ppl growin real fast now. Somehow ppl picked most of the shrinks during the 1st half of the game. I'm gonna rewrite the entire list of powerups for the next game, fewer shrinks, and less powerful at that.
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