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#11 |
The Semi-Great Slayer
Join Date: Oct 2006
Posts: 945
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Re: Female Werewolf needles in a haystack
There's nothing shameful about it, it's no easier to achieve the effects for a werewolf transformation in a video game with models of this fidelity than it is to achieve it in a movie with access to a budget for CG. As someone who has dabbled briefly in game dev, the challenges would be immense, especially considering the number of transformations that exist in the game and that have differences thanks to the game's branching narrative. Game dev is a series of compromises and deciding what aspects need the most priority and I'm sure they did the best they could with what they had. Cut them some slack, despite their name they are not a massive studio for the number of titles they work on simultaneously.
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