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[Platformer] Trial of the Imps - The Process Forum
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Unread 09-08-2011   #11
Craper
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Join Date: Dec 2007
Location: Seattle
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Re: [Platformer] Trial of the Imps

Quote:
Originally Posted by MissCapricorn View Post
Yes yes, already made the peanuts level easier, it will show next version!

I know the sprite work is lacking in some spots, and I agree. Many times I would struggle with an animation and re-do it 3 or 4 times before just using the best one of the bunch and having it call it 'good enough'. Character sprites and animations are just not my forte, but I plan to commission someone for my next game. The blinking black fades is so that the lacking sprites are slightly less noticeable.

Unfortunately I cannot add WASD either. It would take much MUCH more back coding then is worth it and would probably break various things.
Wasn't saying I didn't like the peanut level. I got the hang of it rather quick actually, was quite an interesting and fun level.

Ah, well, I would offer some help as I've been playing around with spriting for a while. Would just need the original sprites.

Ah poo. I would think you could just implement a quick bit of coding in either as the over section, or at the beginning of levels, that sets up the awsd keys to equal the arrows. IE, a=<, w=^, etc. I am not sure what language this uses though, so I might sound like a jackass. Either way, still enjoy this alot.
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